﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using UnityEngine.SceneManagement;

namespace NanolinkDemo {

	public class MainMenu : MonoBehaviour {
		public void onButtonClick(string name) {
			if(name == "")
				return;

			switch (name) {
			case "nanolink-level":
				// 联网模式 1对1
				MyNetwork.mode = 2;

				// 匹配模式，等级匹配
				MyNetwork.level = 8;
				MyNetwork.group = "";

				SceneManager.LoadScene ("Nanolink");
				break;

			case "nanolink-room1":
				// 联网模式 1对1
				MyNetwork.mode = 2;

				// 匹配模式，房间号匹配， room1
				MyNetwork.group = "room1";

				SceneManager.LoadScene ("Nanolink");
				break;

			case "nanolink-room2":
				// 联网模式 1对1
				MyNetwork.mode = 2;

				// 匹配模式，房间号匹配， room2
				MyNetwork.group = "room2";

				SceneManager.LoadScene ("Nanolink");
				break;

			case "nanolink-lan":
				// 联网模式 1对1
				MyNetwork.mode = 2;

				// 匹配模式，局域网匹配
				MyNetwork.group = "lan";

				SceneManager.LoadScene ("Nanolink");
				break;

			case "nanolink2-level":
				// 联网模式 多人对战
				MyNetwork.mode = 3;

				// 匹配模式，等级匹配
				MyNetwork.level = 8;
				MyNetwork.group = "";

				SceneManager.LoadScene ("Nanolink2");
				break;

			case "nanolink2-room1":
				// 联网模式 多人对战
				MyNetwork.mode = 3;

				// 匹配模式，房间号匹配， room1
				MyNetwork.group = "room1";

				SceneManager.LoadScene ("Nanolink2");
				break;

			case "nanolink2-room2":
				// 联网模式 多人对战
				MyNetwork.mode = 3;

				// 匹配模式，房间号匹配， room2
				MyNetwork.group = "room2";

				SceneManager.LoadScene ("Nanolink2");
				break;

			case "nanolink2-lan":
				// 联网模式 多人对战
				MyNetwork.mode = 3;

				// 匹配模式，局域网匹配
				MyNetwork.group = "lan";

				SceneManager.LoadScene ("Nanolink2");
				break;
			}
		}
	}
}
